Create Custom Bag Hardware Directly in CLO3D
- Kazuyo Nakano Aguilera
- Apr 25
- 1 min read

1, Creating Hardware Components
Draw the hardware shape according to your concept. It is recommended to draw it approximately 10 times larger than the original size to ensure high quality and precise details, as the program is not optimized for small sizes. You can adjust the OBJ size later. At the same time, set the particle distance to 1 to maintain high quality.
2, Adjusting 3D Garment Rendering and Curvature for Outside Button Pattern
Change the 3D Garment rendering style to “Thick Textured Surface” in the 3D window of the outside button pattern. In the Property Editor, set the thickness to 50.0. Adjust the “Curved Side Geometry” by entering the desired curvature value (100 in this case). Apply and adjust the curvature on the edges of the patterns to achieve a more natural and realistic look.
3, Adjusting 3D Garment Rendering and Curvature for Center Button
Change the 3D Garment rendering style to “Thick Textured Surface” in the 3D window of the center button pattern. In the Property Editor, set the thickness to 100.0. Adjust the “Curved Side Geometry” by entering the desired curvature value (100 in this case). Apply and adjust the curvature on the edges of the patterns to achieve a more natural and realistic look.
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